Almost done

This commit is contained in:
2025-09-06 01:50:13 +02:00
parent 362cd7019b
commit 985f6d9bf9
26 changed files with 832 additions and 98 deletions

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@@ -1,6 +1,10 @@
@import "tailwindcss";
@layer components {
html {
background-color: rgb(230, 230, 230);
}
.btn {
border: 1px solid black;
border-radius: 5px;

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@@ -0,0 +1,58 @@
import type { Game, Wall } from "./games/games";
interface Player {
name: string;
points: number;
}
const baseRoute = "/connected/display/running";
let players: Player[] = $state([]);
let currentPlayer: string = $state("");
// eslint-disable-next-line prefer-const
let game: Game | undefined = undefined;
let gameIndex: number = -1;
let wall: Wall | undefined = undefined;
let wallIndex: number = -1;
export default {
get players(): Player[] {
return players;
},
// eslint-disable-next-line @typescript-eslint/no-explicit-any
set players(newPlayers: any) {
players = newPlayers;
},
get currentPlayer(): string {
return currentPlayer;
},
set currentPlayer(str: string) {
currentPlayer = str;
},
baseRoute,
get game(): Game | undefined {
return game;
},
// eslint-disable-next-line @typescript-eslint/no-explicit-any
set game(newGame: any) {
game = newGame;
},
get gameIndex() {
return gameIndex;
},
set gameIndex(i: number) {
gameIndex = i;
},
get wall(): Wall | undefined {
return wall;
},
// eslint-disable-next-line @typescript-eslint/no-explicit-any
set wall(newWall: any) {
wall = newWall;
},
get wallIndex() {
return wallIndex;
},
set wallIndex(i: number) {
wallIndex = i;
}
};

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@@ -0,0 +1,10 @@
let displayConnected = $state(false);
export default {
get displayConnected() {
return displayConnected;
},
set displayConnected(c: boolean) {
displayConnected = c;
}
};

6
src/lib/GameState.ts Normal file
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@@ -0,0 +1,6 @@
export enum GameState {
INIT,
CHOOSING_QUESTION,
SHOW_QUESTION,
END
}

8
src/lib/MessageType.ts Normal file
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@@ -0,0 +1,8 @@
export enum MessageType {
START = "START",
PLAYERS = "PLAYERS",
GOTO = "GOTO",
SHOW_ANSWER = "SHOW_ANSWER",
HIDE_ANSWER = "HIDE_ANSWER",
VISITED_QUESTIONS = "VISITED_QUESTIONS"
}

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@@ -0,0 +1,37 @@
<script lang="ts">
interface Props {
label: string;
plus: (label: string) => void;
minus: (label: string) => void;
[key: string]: unknown;
}
let { label, plus, minus }: Props = $props();
</script>
<div class="specialBtn flex w-min gap-2 text-2xl">
<button class="innerBtn" onclick={() => minus(label)}>-</button>
<div class="whitespace-nowrap">
{label}
</div>
<button class="innerBtn" onclick={() => plus(label)}>+</button>
</div>
<style>
.specialBtn {
border: 1px solid black;
border-radius: 5px;
padding: 4px;
height: fit-content;
align-items: center;
}
.innerBtn {
width: 30px;
border-radius: 5px;
padding: 4px;
}
.innerBtn:hover {
background-color: rgba(0, 0, 0, 0.1);
cursor: pointer;
}
</style>

42
src/lib/Scoreboard.svelte Normal file
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@@ -0,0 +1,42 @@
<script lang="ts">
import type { Player } from "./Player";
interface Props {
players: Player[];
currentPlayer: string;
[key: string]: unknown;
}
let { players, currentPlayer }: Props = $props();
let _players = $derived(() => {
let p = [...players];
return p.sort((a: Player, b: Player) => b.points - a.points);
});
</script>
<div
class="h-full w-fit max-w-[400px] overflow-hidden border-r-1 border-solid border-gray-300 pr-4 pl-4"
>
<div class="flex justify-center">
<h3 class="text-5xl">Scoreboard</h3>
</div>
<div class="mt-4 text-3xl">
<table class="w-1/1">
<tbody>
{#each _players() as player}
<tr class="{currentPlayer === player.name ? 'current' : ''} h-12">
<td class="pr-4 pl-2">{player.points}</td>
<td>{player.name}</td>
</tr>
{/each}
</tbody>
</table>
</div>
</div>
<style>
.current {
background-color: rgb(166, 255, 165);
}
</style>

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@@ -0,0 +1,22 @@
<script lang="ts">
import type { SimpleQuestion } from "./games/games";
interface Props {
question: SimpleQuestion;
showAnswer: boolean;
[key: string]: unknown;
}
let { question, showAnswer }: Props = $props();
</script>
<div class="mb-4 flex grow flex-col items-center text-6xl">
<div class="flex grow-1 items-center">
<div>{question.data.question}</div>
</div>
{#if showAnswer}
<div class="flex grow-1 items-center">
{question.data.answer}
</div>
{/if}
</div>

1
src/lib/Types.ts Normal file
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@@ -0,0 +1 @@
export type VisitedQuestions = number[][];

49
src/lib/Wall.svelte Normal file
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@@ -0,0 +1,49 @@
<script lang="ts">
import type { Wall } from "$lib/games/games";
import type { VisitedQuestions } from "./Types";
interface Props {
wall: Wall | undefined;
onclick?: (catIndex: number, questionIndex: number) => unknown;
visited: VisitedQuestions;
[key: string]: unknown;
}
function isVisited(catIndex: number, queIndex: number): boolean {
return visited[catIndex] && visited[catIndex].includes(queIndex);
}
let { wall, onclick, visited }: Props = $props();
</script>
{#if wall != undefined}
<div class="grid h-full grow grid-flow-col grid-cols-5 grid-rows-6 gap-4 pb-4">
{#each wall.categories as category, catIndex}
<div class="flex items-center justify-center text-3xl font-semibold">
<div>{category.name}</div>
</div>
{#each category.questions as question, queIndex}
<!-- svelte-ignore a11y_click_events_have_key_events -->
<div
class="card {isVisited(catIndex, queIndex) ? 'visited' : ''}"
role="button"
aria-pressed="false"
tabindex="0"
onclick={() => {
if (onclick) onclick(catIndex, queIndex);
}}
>
<div>{question.points}</div>
</div>
{/each}
{/each}
</div>
{:else}
<p>Wall is undefined</p>
{/if}
<style>
.visited {
background-color: gray;
}
</style>

View File

@@ -931,9 +931,11 @@ const games: Games = [
}
];
export type QuestionType = "SIMPLE" | "MULTIPLE_CHOICE";
export type Question = {
points: number;
type: "SIMPLE" | "MULTIPLE_CHOICE";
type: QuestionType;
};
export type SimpleQuestion = Question & {
@@ -953,6 +955,13 @@ export type MultipleChoiceQuestion = Question & {
};
};
export function isSimpleQuestion(question: Question): question is SimpleQuestion {
return (question as SimpleQuestion).type === "SIMPLE";
}
export function isMultipleChoiceQuestion(question: Question): question is MultipleChoiceQuestion {
return (question as MultipleChoiceQuestion).type === "MULTIPLE_CHOICE";
}
export type Category = {
name: string;
questions: (SimpleQuestion | MultipleChoiceQuestion)[];

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@@ -1,7 +1,7 @@
export enum SocketConnectionType {
NONE,
HOST,
DISPLAY
NONE = "NONE",
HOST = "HOST",
DISPLAY = "DISPLAY"
}
const messages: string[] = $state([]);
@@ -41,7 +41,7 @@ function onOpen(type: SocketConnectionType) {
console.log("Connection established");
console.log(event);
if (socket === undefined) return;
socket.send(type == SocketConnectionType.HOST ? "HOST" : "DISPLAY");
socket.send(type.toString());
};
}
@@ -49,11 +49,11 @@ function onOpen(type: SocketConnectionType) {
function onFirstMessage(event: MessageEvent<any>) {
if (socket === undefined) return;
console.log(event.data);
if (event.data === "HOST") {
if (event.data === SocketConnectionType.HOST) {
connectionType = SocketConnectionType.HOST;
socket.removeEventListener("message", onFirstMessage);
socket.addEventListener("message", onMessage);
} else if (event.data === "DISPLAY") {
} else if (event.data === SocketConnectionType.DISPLAY) {
connectionType = SocketConnectionType.DISPLAY;
socket.removeEventListener("message", onFirstMessage);
socket.addEventListener("message", onMessage);

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@@ -5,6 +5,7 @@
let { children } = $props();
$effect(() => {
console.log("ConnectionType:", ws.connectionType);
if (ws.connectionType === SocketConnectionType.NONE) {
goto("/");
}

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@@ -0,0 +1,30 @@
<script lang="ts">
import { goto } from "$app/navigation";
import DisplayStateSvelte from "$lib/DisplayState.svelte";
import { MessageType } from "$lib/MessageType";
import ws from "$lib/websocket.svelte";
let { children } = $props();
$effect(() => {
if (ws.messageNum <= 0) return;
console.log(ws.message);
if (ws.message == "HOST-DISCONNECTED") {
ws.nextMessage();
goto("/connected/display");
}
if (ws.message == "HOST-CONNECTED") {
ws.nextMessage();
}
try {
let json = JSON.parse(ws.message);
if (json.type == MessageType.START) {
ws.nextMessage();
goto(DisplayStateSvelte.baseRoute);
return;
}
} catch (e) {}
});
</script>
{@render children?.()}

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@@ -1,15 +1,3 @@
<script lang="ts">
import { goto } from "$app/navigation";
import ws from "$lib/websocket.svelte";
$effect(() => {
if (!ws.message) return;
console.log(ws.message);
if (ws.nextMessage() == "HOST-DISCONNECTED") {
goto("/connected/display");
}
});
</script>
<div class="flex h-full w-full items-center justify-center">
<p class="text-9xl">Waiting for game to start</p>
</div>

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@@ -0,0 +1,32 @@
<script lang="ts">
let { children } = $props();
import { MessageType } from "$lib/MessageType";
import ws from "$lib/websocket.svelte";
import DisplayState from "$lib/DisplayState.svelte";
import type { Player } from "$lib/Player";
import { goto } from "$app/navigation";
import Scoreboard from "$lib/Scoreboard.svelte";
$effect(() => {
if (ws.messageNum <= 0) return;
console.log(ws.message);
try {
let json = JSON.parse(ws.message);
if (json.type == MessageType.PLAYERS) {
ws.nextMessage();
DisplayState.players = json.players;
DisplayState.currentPlayer = json.current;
}
if (json.type == MessageType.GOTO) {
ws.nextMessage();
goto(DisplayState.baseRoute + json.route);
}
} catch (e) {}
});
</script>
<div class="flex h-full">
<Scoreboard players={DisplayState.players} currentPlayer={DisplayState.currentPlayer} />
<div class="flex grow flex-col">
{@render children?.()}
</div>
</div>

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@@ -0,0 +1,39 @@
<script lang="ts">
let { children } = $props();
import { error } from "@sveltejs/kit";
import games from "$lib/games/games";
import { page } from "$app/state";
import DisplayStateSvelte from "$lib/DisplayState.svelte";
console.log("game:", page.params.game);
let paramGame = page.params.game;
if (paramGame === undefined) {
error(404);
}
const gameIndex = parseInt(paramGame);
if (isNaN(gameIndex)) {
error(404);
}
if (DisplayStateSvelte.gameIndex !== gameIndex) {
const game = games[gameIndex];
if (game) {
DisplayStateSvelte.game = game;
DisplayStateSvelte.gameIndex = gameIndex;
} else {
error(404);
}
}
</script>
<div class="flex grow flex-col pr-4 pl-4">
<div>
<h2 class="text-5xl">
{DisplayStateSvelte.game?.name}
</h2>
</div>
<div class="flex grow">
{@render children?.()}
</div>
</div>

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@@ -0,0 +1,45 @@
<script lang="ts">
import Wall from "$lib/Wall.svelte";
import DisplayStateSvelte from "$lib/DisplayState.svelte";
import { page } from "$app/state";
import { error } from "@sveltejs/kit";
import ws from "$lib/websocket.svelte";
import { MessageType } from "$lib/MessageType";
import type { VisitedQuestions } from "$lib/Types";
console.log("wall:", page.params.wall);
let paramWall = page.params.wall;
if (paramWall === undefined) {
error(404);
}
const wallIndex = parseInt(paramWall);
if (isNaN(wallIndex)) {
error(404);
}
if (DisplayStateSvelte.wallIndex !== wallIndex) {
const wall = DisplayStateSvelte.game?.walls[wallIndex];
if (wall) {
DisplayStateSvelte.wall = wall;
DisplayStateSvelte.gameIndex = wallIndex;
} else {
error(404);
}
}
let visited: VisitedQuestions = $state([]);
$effect(() => {
if (ws.messageNum <= 0) return;
console.log(ws.message);
try {
let json = JSON.parse(ws.message);
if (json.type == MessageType.VISITED_QUESTIONS) {
ws.nextMessage();
visited = json.visitedQuestions;
}
} catch (e) {}
});
</script>
<Wall wall={DisplayStateSvelte.wall} {visited} />

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@@ -0,0 +1,99 @@
<script lang="ts">
import DisplayStateSvelte from "$lib/DisplayState.svelte";
import { page } from "$app/state";
import { error } from "@sveltejs/kit";
import SimpleQuestionComponent from "$lib/SimpleQuestionComponent.svelte";
import { isSimpleQuestion } from "$lib/games/games";
import ws from "$lib/websocket.svelte";
import { MessageType } from "$lib/MessageType";
import { untrack } from "svelte";
console.log("wall:", page.params.wall);
let paramWall = page.params.wall;
if (paramWall === undefined) {
error(404);
}
const wallIndex = parseInt(paramWall);
if (isNaN(wallIndex)) {
error(404);
}
if (DisplayStateSvelte.wallIndex !== wallIndex) {
const wall = DisplayStateSvelte.game?.walls[wallIndex];
if (wall) {
DisplayStateSvelte.wall = wall;
DisplayStateSvelte.gameIndex = wallIndex;
} else {
error(404);
}
}
if (page.params.category === undefined) {
error(404);
}
const categoryIndex = parseInt(page.params.category);
if (isNaN(categoryIndex)) {
error(404);
}
const category = DisplayStateSvelte.wall?.categories[categoryIndex];
if (category === undefined) {
error(404);
}
if (page.params.question === undefined) {
error(404);
}
const questionIndex = parseInt(page.params.question);
if (isNaN(questionIndex)) {
error(404);
}
const question = category.questions[questionIndex];
console.log(question);
if (question === undefined) {
error(404);
}
let showAnswer = $state(false);
$effect(() => {
if (ws.messageNum <= 0) return;
console.log(ws.message);
try {
let json = JSON.parse(ws.message);
if (json.type == MessageType.SHOW_ANSWER) {
ws.nextMessage();
untrack(() => {
showAnswer = true;
});
}
if (json.type == MessageType.HIDE_ANSWER) {
ws.nextMessage();
untrack(() => {
showAnswer = false;
});
}
} catch (e) {}
});
</script>
<div class="mt-4 flex grow flex-col">
<div class="mb-4 flex justify-between text-4xl">
<div>{category.name}</div>
<div>
{question.points} Punkte
</div>
</div>
<div class="flex grow flex-col">
{#if question === undefined}
<p>Question is undefined</p>
{:else if isSimpleQuestion(question)}
<SimpleQuestionComponent {question} {showAnswer} />
{:else}
<p>Type of question unknown: {question.type}</p>
{/if}
</div>
</div>

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@@ -0,0 +1,40 @@
<script lang="ts">
import DisplayStateSvelte from "$lib/DisplayState.svelte";
import type { Player } from "$lib/Player";
let winners = $derived(() => {
let highscore = 0;
for (const player of DisplayStateSvelte.players) {
if (player.points > highscore) highscore = player.points;
}
let _winners: Player[] = [];
for (const player of DisplayStateSvelte.players) {
if (player.points >= highscore) _winners.push(player);
}
return _winners;
});
</script>
<div class="flex grow flex-col items-center justify-center gap-4 text-5xl">
<div class="m-32">Herzlichen Glückwunsch</div>
{#each winners() as player}
<div class="text-7xl">
{player.name}
</div>
{/each}
<div class="m-32">
{#if winners().length > 1}
haben
{:else}
hat
{/if}
gewonnen!
</div>
</div>
<style>
.m-32 {
margin: 32px;
}
</style>

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@@ -0,0 +1,19 @@
<script lang="ts">
import GameStateSvelte from "$lib/GameState.svelte";
import ws from "$lib/websocket.svelte";
let { children } = $props();
$effect(() => {
if (ws.messageNum <= 0) return;
console.log(ws.message);
if (ws.message == "DISPLAY-CONNECTED") {
GameStateSvelte.displayConnected = true;
ws.nextMessage();
} else if (ws.message == "DISPLAY-DISCONNECTED") {
GameStateSvelte.displayConnected = false;
ws.nextMessage();
}
});
</script>
{@render children?.()}

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@@ -1,40 +1,72 @@
<script lang="ts">
import Wall from "./Wall.svelte";
import type { Player } from "./Player";
import { GameState } from "./GameState";
import type { Game } from "$lib/games/games";
import Wall from "$lib/Wall.svelte";
import type { Player } from "$lib/Player";
import { GameState } from "$lib/GameState";
import { isSimpleQuestion, type Game, type Question } from "$lib/games/games";
import ws from "$lib/websocket.svelte";
import { page } from "$app/state";
import { MessageType } from "$lib/MessageType";
import GameStateSvelte from "$lib/GameState.svelte.js";
import Scoreboard from "$lib/Scoreboard.svelte";
import SimpleQuestionComponent from "$lib/SimpleQuestionComponent.svelte";
import PlusMinusButton from "$lib/PlusMinusButton.svelte";
import type { VisitedQuestions } from "$lib/Types.js";
let startDisabled = $state(true);
let _startDisabled = true;
function handleDisplayConnected() {
if (!startDisabled) {
gameManager?.sendStart();
gameManager?.sendCurrentState();
startDisabled = false;
}
}
function handleDisplayDisconnected() {
startDisabled = true;
}
$effect(() => {
if (!ws.message) return;
console.log(ws.message);
if (ws.nextMessage() == "DISPLAY-CONNECTED") {
if (!_startDisabled) {
gameManager?.sendStart();
gameManager?.sendCurrentState();
}
_startDisabled = false;
startDisabled = false;
console.log("Display connected:", GameStateSvelte.displayConnected);
if (GameStateSvelte.displayConnected) {
handleDisplayConnected();
} else {
handleDisplayDisconnected();
}
});
class GameManager {
public state: GameState = $state(GameState.INIT);
public game: Game;
public players: Player[];
public players: Player[] = $state([
{
name: "Player 1",
points: 0
},
{
name: "Player 2",
points: 0
},
{
name: "Player 3",
points: 0
}
]);
public currentPlayer = $state(0);
public currentWall = $state(0);
public visitedQuestions: VisitedQuestions = $state([]);
public currentCategory = $state(0);
public currentQuestion = $state(0);
constructor(game: Game, players: Player[]) {
public answerIsShowing = $state(false);
constructor(game: Game) {
this.game = game;
this.players = players;
}
startGame(): void {
this.currentPlayer = Math.floor(Math.random() * this.players.length);
this.state = GameState.CHOOSING_QUESTION;
this.sendStart();
this.sendCurrentState();
@@ -42,49 +74,182 @@
sendStart(): void {
ws.sendMessage({
type: "start"
type: MessageType.START
});
}
sendPlayers(): void {
ws.sendMessage({
type: MessageType.PLAYERS,
players: this.players,
current: this.currentPlayerToName()
});
}
sendWall(): void {
ws.sendMessage({
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}`
});
this.sendVisited();
}
sendVisited(): void {
ws.sendMessage({
type: MessageType.VISITED_QUESTIONS,
visitedQuestions: this.visitedQuestions
});
}
sendCurrentState(): void {
this.sendPlayers();
this.sendWall();
}
sendCurrentQuestion(): void {
ws.sendMessage({
type: "players",
players
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}/${this.currentCategory}/${this.currentQuestion}`
});
}
sendEnd(): void {
ws.sendMessage({
type: "goto",
route: `/${page.params.game}/${this.currentWall}`
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}/end`
});
}
tileClicked(categoryIndex: number, questionIndex: number) {
console.log("Cat", categoryIndex, "Que", questionIndex);
console.log(gameManager.wall.categories[categoryIndex]?.questions[questionIndex]);
this.currentCategory = categoryIndex;
this.currentQuestion = questionIndex;
this.answerIsShowing = false;
this.sendCurrentQuestion();
this.state = GameState.SHOW_QUESTION;
}
addPlayer() {
this.players.push({
name: "Player " + (this.players.length + 1),
points: 0
});
}
removePlayer(index: number) {
this.players.splice(index, 1);
}
showAnswer() {
this.answerIsShowing = true;
ws.sendMessage({
type: MessageType.SHOW_ANSWER
});
}
hideAnswer() {
this.answerIsShowing = false;
ws.sendMessage({
type: MessageType.HIDE_ANSWER
});
}
plus(player: Player) {
if (player.name === this.currentPlayerToName()) {
player.points += this.question.points * 2;
} else {
player.points += this.question.points;
}
this.sendPlayers();
}
minus(player: Player) {
if (player.name === this.currentPlayerToName()) {
player.points -= this.question.points * 2;
} else {
player.points -= this.question.points;
}
this.sendPlayers();
}
goBack(): void {
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
}
finishQuestion(): void {
if (this.visitedQuestions[this.currentCategory] === undefined) {
this.visitedQuestions[this.currentCategory] = [this.currentQuestion];
} else if (
!this.visitedQuestions[this.currentCategory].includes(this.currentQuestion)
) {
this.visitedQuestions[this.currentCategory].push(this.currentQuestion);
}
this.nextPlayer();
if (this.wallIsDone()) {
this.goToNextWall();
} else {
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
}
}
wallIsDone(): boolean {
let visitedNum = 0;
for (const questions of this.visitedQuestions) {
if (questions !== undefined) {
visitedNum += questions.length;
}
}
let totalNum = 0;
for (const category of this.wall.categories) {
totalNum += category.questions.length;
}
console.log(`${visitedNum} >= ${totalNum}`);
return visitedNum >= totalNum;
}
goToNextWall(): void {
if (this.currentWall + 1 >= this.game.walls.length) {
this.goToEndScreen();
} else {
this.currentWall += 1;
this.visitedQuestions = [];
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
}
}
goToEndScreen(): void {
this.sendEnd();
this.state = GameState.END;
}
nextPlayer(): void {
this.currentPlayer = (this.currentPlayer + 1) % this.players.length;
this.sendPlayers();
}
currentPlayerToName(): string {
return this.players[this.currentPlayer].name;
}
get wall() {
return this.game.walls[this.currentWall];
}
get question() {
return this.wall.categories[this.currentCategory].questions[this.currentQuestion];
}
}
let { data } = $props();
let players: Player[] = $state([
{
name: "Player 1",
points: 0
},
{
name: "Player 2",
points: 0
},
{
name: "Player 3",
points: 0
}
]);
let gameManager = new GameManager(data, players);
function addPlayer() {
players.push({
name: "Player " + (players.length + 1),
points: 0
});
}
function removePlayer(index: number) {
players.splice(index, 1);
}
let gameManager = new GameManager(data);
</script>
<div class="flex h-full flex-col">
@@ -93,21 +258,78 @@
<div class="p-4">
<div class="flex items-center">
<h2 class="grow pb-4 text-5xl">Spieler</h2>
<button class="btn" disabled={startDisabled} onclick={() => gameManager.startGame()}
>Start</button
<button
class="btn"
disabled={!startDisabled}
onclick={() => gameManager.startGame()}>Start</button
>
</div>
<div class="flex flex-col space-y-2 pb-4">
{#each gameManager.players as player, i}
<div class="flex items-center">
<input class="inputField grow" type="text" bind:value={player.name} />
<button class="btn" onclick={() => removePlayer(i)}>Löschen</button>
<button class="btn" onclick={() => gameManager.removePlayer(i)}
>Löschen</button
>
</div>
{/each}
</div>
<button class="btn" onclick={addPlayer}>Spieler hinzufügen</button>
<button class="btn" onclick={() => gameManager.addPlayer()}>Spieler hinzufügen</button>
</div>
{:else}
<Wall wall={gameManager.game.walls[gameManager.currentWall]} />
<div class="flex grow">
<Scoreboard
players={gameManager.players}
currentPlayer={gameManager.currentPlayerToName()}
/>
{#if gameManager.state === GameState.SHOW_QUESTION}
<div class="flex grow flex-col">
<div class="flex grow ps-4 pe-4">
{#if gameManager.question === undefined}
<p>Question is undefined</p>
{:else if isSimpleQuestion(gameManager.question)}
<SimpleQuestionComponent
question={gameManager.question}
showAnswer={true}
/>
{:else}
<p>Type of question unknown: {gameManager.question.type}</p>
{/if}
</div>
<div class="m-4 flex items-center gap-4">
<button class="btn" onclick={() => gameManager.goBack()}>Zurück</button>
{#if gameManager.answerIsShowing}
<button class="btn" onclick={() => gameManager.hideAnswer()}
>Antwort verstecken</button
>
{:else}
<button class="btn" onclick={() => gameManager.showAnswer()}
>Antwort aufdecken</button
>
{/if}
{#each gameManager.players as player}
<PlusMinusButton
label={player.name}
plus={() => gameManager.plus(player)}
minus={() => gameManager.minus(player)}
/>
{/each}
<button class="btn" onclick={() => gameManager.finishQuestion()}
>Abschließen</button
>
</div>
</div>
{:else if gameManager.state === GameState.END}
<div class="flex grow items-center justify-center text-7xl"><div>ENDE</div></div>
{:else}
<div class="grow ps-4 pe-4">
<Wall
wall={gameManager.game.walls[gameManager.currentWall]}
onclick={(cat, que) => gameManager.tileClicked(cat, que)}
visited={gameManager.visitedQuestions}
/>
</div>
{/if}
</div>
{/if}
</div>

View File

@@ -1,4 +0,0 @@
export enum GameState {
INIT,
CHOOSING_QUESTION
}

View File

@@ -1,23 +0,0 @@
<script lang="ts">
import type { Wall } from "$lib/games/games";
interface Props {
wall: Wall;
[key: string]: unknown;
}
let { wall }: Props = $props();
</script>
<div class="grid h-full grid-flow-col grid-cols-5 grid-rows-6 gap-4 ps-4 pe-4 pb-4">
{#each wall.categories as category}
<div class="flex items-center justify-center text-3xl font-semibold">
<div>{category.name}</div>
</div>
{#each category.questions as question}
<div class="card">
<div>{question.points}</div>
</div>
{/each}
{/each}
</div>