Files
Jeopardy/src/routes/connected/games/[game]/+page.svelte

459 lines
17 KiB
Svelte

<script lang="ts">
import Wall from "$lib/Wall.svelte";
import type { Player } from "$lib/Player";
import { GameState } from "$lib/GameState";
import {
isMultipleChoiceQuestion,
isSimpleQuestion,
isImageQuestion,
type Game,
isAudioQuestion,
isAudioMultipleChoiceQuestion,
isImageMultipleChoiceQuestion
} from "$lib/games/games";
import ws from "$lib/websocket.svelte";
import { page } from "$app/state";
import { MessageType } from "$lib/MessageType";
import GameStateSvelte from "$lib/GameState.svelte.js";
import Scoreboard from "$lib/Scoreboard.svelte";
import SimpleQuestionComponent from "$lib/SimpleQuestionComponent.svelte";
import PlusMinusButton from "$lib/PlusMinusButton.svelte";
import type { VisitedQuestions } from "$lib/Types.js";
import MultipleChoiceQuestionComponent from "$lib/MultipleChoiceQuestionComponent.svelte";
import ImageQuestionComponent from "$lib/ImageQuestionComponent.svelte";
import AudioQuestionComponent from "$lib/AudioQuestionComponent.svelte";
import AudioMultipleChoiceQuestionComponent from "$lib/AudioMultipleChoiceQuestionComponent.svelte";
import ImageMultipleChoiceQuestionComponent from "$lib/ImageMultipleChoiceQuestionComponent.svelte";
let startDisabled = $state(true);
function handleDisplayConnected() {
if (!startDisabled) {
gameManager?.sendStart();
gameManager?.sendCurrentState();
startDisabled = false;
}
}
function handleDisplayDisconnected() {
startDisabled = true;
}
$effect(() => {
console.log("Display connected:", GameStateSvelte.displayConnected);
if (GameStateSvelte.displayConnected) {
handleDisplayConnected();
} else {
handleDisplayDisconnected();
}
});
class GameManager {
public state: GameState = $state(GameState.INIT);
public game: Game;
public players: Player[] = $state([
{
name: "Player 1",
points: 0
},
{
name: "Player 2",
points: 0
},
{
name: "Player 3",
points: 0
}
]);
public currentPlayer = $state(0);
public currentWall = $state(0);
public visitedQuestions: VisitedQuestions = $state([]);
public currentCategory = $state(0);
public currentQuestion = $state(0);
public answerIsShowing = $state(false);
public questionIsShowing = $state(false);
public isBuzzed = $state(false);
constructor(game: Game) {
this.game = game;
}
startGame(): void {
this.currentPlayer = Math.floor(Math.random() * this.players.length);
this.state = GameState.CHOOSING_QUESTION;
this.sendStart();
this.sendCurrentState();
}
sendStart(): void {
ws.sendMessage({
type: MessageType.START
});
}
sendPlayers(): void {
ws.sendMessage({
type: MessageType.PLAYERS,
players: this.players,
current: this.currentPlayerToName()
});
}
sendWall(): void {
ws.sendMessage({
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}`
});
this.sendVisited();
}
sendVisited(): void {
ws.sendMessage({
type: MessageType.VISITED_QUESTIONS,
visitedQuestions: this.visitedQuestions
});
}
sendCurrentState(): void {
this.sendPlayers();
this.sendWall();
}
sendCurrentQuestion(): void {
ws.sendMessage({
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}/${this.currentCategory}/${this.currentQuestion}`
});
}
sendEnd(): void {
ws.sendMessage({
type: MessageType.GOTO,
route: `/${page.params.game}/${this.currentWall}/end`
});
}
tileClicked(categoryIndex: number, questionIndex: number) {
console.log("Cat", categoryIndex, "Que", questionIndex);
console.log(gameManager.wall.categories[categoryIndex]?.questions[questionIndex]);
this.currentCategory = categoryIndex;
this.currentQuestion = questionIndex;
this.answerIsShowing = false;
this.sendCurrentQuestion();
this.state = GameState.SHOW_QUESTION;
}
addPlayer() {
this.players.push({
name: "Player " + (this.players.length + 1),
points: 0
});
}
removePlayer(index: number) {
this.players.splice(index, 1);
}
showAnswer() {
this.answerIsShowing = true;
this.questionIsShowing = true;
ws.sendMessage({
type: MessageType.SHOW_ANSWER
});
}
hideAnswer() {
this.answerIsShowing = false;
ws.sendMessage({
type: MessageType.HIDE_ANSWER
});
}
buzzerPressed() {
this.isBuzzed = true;
ws.sendMessage({
type: MessageType.BUZZER_PRESSED
});
}
buzzerReleased() {
this.isBuzzed = false;
ws.sendMessage({
type: MessageType.BUZZER_RELEASED
});
}
showQuestion() {
this.questionIsShowing = true;
ws.sendMessage({
type: MessageType.SHOW_QUESTION
});
}
hideQuestion() {
this.questionIsShowing = false;
this.answerIsShowing = false;
ws.sendMessage({
type: MessageType.HIDE_QUESTION
});
}
plus(player: Player) {
if (!this.answerIsShowing) return;
if (player.name === this.currentPlayerToName()) {
player.points += this.question.points * 2;
} else {
player.points += this.question.points;
}
this.sendPlayers();
}
minus(player: Player) {
if (player.name === this.currentPlayerToName()) {
player.points -= this.question.points * 2;
} else {
player.points -= this.question.points;
}
this.sendPlayers();
}
goBack(): void {
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
this.setupGoingBack();
}
setupGoingBack(): void {
this.answerIsShowing = false;
this.questionIsShowing = false;
this.isBuzzed = false;
}
finishQuestion(): void {
if (this.visitedQuestions[this.currentCategory] === undefined) {
this.visitedQuestions[this.currentCategory] = [this.currentQuestion];
} else if (
!this.visitedQuestions[this.currentCategory].includes(this.currentQuestion)
) {
this.visitedQuestions[this.currentCategory].push(this.currentQuestion);
}
this.setupGoingBack();
this.nextPlayer();
if (this.wallIsDone()) {
this.goToNextWall();
} else {
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
}
}
wallIsDone(): boolean {
let visitedNum = 0;
for (const questions of this.visitedQuestions) {
if (questions !== undefined) {
visitedNum += questions.length;
}
}
let totalNum = 0;
for (const category of this.wall.categories) {
totalNum += category.questions.length;
}
console.log(`${visitedNum} >= ${totalNum}`);
return visitedNum >= totalNum;
}
goToNextWall(): void {
if (this.currentWall + 1 >= this.game.walls.length) {
this.goToEndScreen();
} else {
this.currentWall += 1;
this.visitedQuestions = [];
this.sendWall();
this.state = GameState.CHOOSING_QUESTION;
}
}
goToEndScreen(): void {
this.sendEnd();
this.state = GameState.END;
}
nextPlayer(): void {
this.currentPlayer = (this.currentPlayer + 1) % this.players.length;
this.sendPlayers();
}
currentPlayerToName(): string {
return this.players[this.currentPlayer].name;
}
get wall() {
return this.game.walls[this.currentWall];
}
get category() {
return this.wall.categories[this.currentCategory];
}
get question() {
return this.category.questions[this.currentQuestion];
}
}
let { data } = $props();
let gameManager = new GameManager(data);
</script>
<div class="flex h-full flex-col">
<h1 class="ms-4 text-7xl font-bold">{gameManager.game.name}</h1>
{#if gameManager.state === GameState.INIT}
<div class="p-4">
<div class="flex items-center">
<h2 class="grow pb-4 text-5xl">Spieler</h2>
<button
class="btn"
disabled={!startDisabled}
onclick={() => gameManager.startGame()}>Start</button
>
</div>
<div class="flex flex-col space-y-2 pb-4">
{#each gameManager.players as player, i}
<div class="flex items-center">
<input class="inputField grow" type="text" bind:value={player.name} />
<button class="btn" onclick={() => gameManager.removePlayer(i)}
>Löschen</button
>
</div>
{/each}
</div>
<button class="btn" onclick={() => gameManager.addPlayer()}>Spieler hinzufügen</button>
</div>
{:else}
<div class="flex grow">
<Scoreboard
players={gameManager.players}
currentPlayer={gameManager.currentPlayerToName()}
editable={true}
onReload={() => gameManager.sendPlayers()}
/>
{#if gameManager.state === GameState.SHOW_QUESTION}
<div class="flex grow flex-col">
<div class="m-4 flex justify-between text-4xl">
<div>{gameManager.category.name}</div>
<div>
{gameManager.question.points} Punkte
</div>
</div>
<div class="flex grow ps-4 pe-4">
{#if gameManager.question === undefined}
<p>Question is undefined</p>
{:else if isSimpleQuestion(gameManager.question)}
<SimpleQuestionComponent
question={gameManager.question}
showAnswer={true}
showQuestion={true}
/>
{:else if isMultipleChoiceQuestion(gameManager.question)}
<MultipleChoiceQuestionComponent
question={gameManager.question}
showAnswer={true}
showQuestion={true}
/>
{:else if isImageQuestion(gameManager.question)}
<ImageQuestionComponent
question={gameManager.question}
showAnswer={true}
showQuestion={true}
isBuzzed={false}
/>
{:else if isImageMultipleChoiceQuestion(gameManager.question)}
<ImageMultipleChoiceQuestionComponent
question={gameManager.question}
showAnswer={true}
showQuestion={true}
isBuzzed={false}
/>
{:else if isAudioQuestion(gameManager.question)}
<AudioQuestionComponent
question={gameManager.question}
showAnswer={true}
showPlayer={true}
showQuestion={true}
/>
{:else if isAudioMultipleChoiceQuestion(gameManager.question)}
<AudioMultipleChoiceQuestionComponent
question={gameManager.question}
showAnswer={true}
showPlayer={true}
showQuestion={true}
/>
{:else}
<p>Type of question unknown</p>
{/if}
</div>
<div class="m-4 flex flex-wrap items-center gap-4">
<button class="btn" onclick={() => gameManager.goBack()}>Zurück</button>
{#if gameManager.questionIsShowing}
<button class="btn" onclick={() => gameManager.hideQuestion()}
>Frage verstecken</button
>
{:else}
<button class="btn" onclick={() => gameManager.showQuestion()}
>Frage aufdecken</button
>
{/if}
{#if gameManager.answerIsShowing}
<button class="btn" onclick={() => gameManager.hideAnswer()}
>Antwort verstecken</button
>
{:else}
<button class="btn" onclick={() => gameManager.showAnswer()}
>Antwort aufdecken</button
>
{/if}
{#if gameManager.isBuzzed}
<button class="btn" onclick={() => gameManager.buzzerReleased()}
>Entbuzzern</button
>
{:else}
<button class="btn" onclick={() => gameManager.buzzerPressed()}
>Buzzern</button
>
{/if}
{#each gameManager.players as player}
<PlusMinusButton
label={player.name}
plus={() => gameManager.plus(player)}
minus={() => gameManager.minus(player)}
showPlus={gameManager.answerIsShowing}
/>
{/each}
<div class="grow"></div>
{#if gameManager.answerIsShowing}
<button class="btn" onclick={() => gameManager.finishQuestion()}
>Abschließen</button
>
{/if}
</div>
</div>
{:else if gameManager.state === GameState.END}
<div class="flex grow items-center justify-center text-7xl"><div>ENDE</div></div>
{:else}
<div class="grow ps-4 pe-4">
<Wall
wall={gameManager.game.walls[gameManager.currentWall]}
onclick={(cat, que) => gameManager.tileClicked(cat, que)}
visited={gameManager.visitedQuestions}
/>
</div>
{/if}
</div>
{/if}
</div>