Added Websockets
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113
src/routes/connected/games/[game]/+page.svelte
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113
src/routes/connected/games/[game]/+page.svelte
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@@ -0,0 +1,113 @@
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<script lang="ts">
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import Wall from "./Wall.svelte";
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import type { Player } from "./Player";
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import { GameState } from "./GameState";
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import type { Game } from "$lib/games/games";
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import ws from "$lib/websocket.svelte";
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import { page } from "$app/state";
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let startDisabled = $state(true);
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let _startDisabled = true;
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$effect(() => {
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if (!ws.message) return;
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console.log(ws.message);
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if (ws.nextMessage() == "DISPLAY-CONNECTED") {
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if (!_startDisabled) {
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gameManager?.sendStart();
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gameManager?.sendCurrentState();
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}
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_startDisabled = false;
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startDisabled = false;
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}
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});
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class GameManager {
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public state: GameState = $state(GameState.INIT);
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public game: Game;
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public players: Player[];
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public currentWall = $state(0);
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constructor(game: Game, players: Player[]) {
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this.game = game;
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this.players = players;
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}
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startGame(): void {
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this.state = GameState.CHOOSING_QUESTION;
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this.sendStart();
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this.sendCurrentState();
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}
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sendStart(): void {
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ws.sendMessage({
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type: "start"
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});
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}
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sendCurrentState(): void {
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ws.sendMessage({
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type: "players",
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players
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});
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ws.sendMessage({
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type: "goto",
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route: `/${page.params.game}/${this.currentWall}`
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});
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}
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}
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let { data } = $props();
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let players: Player[] = $state([
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{
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name: "Player 1",
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points: 0
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},
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{
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name: "Player 2",
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points: 0
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},
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{
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name: "Player 3",
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points: 0
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}
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]);
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let gameManager = new GameManager(data, players);
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function addPlayer() {
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players.push({
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name: "Player " + (players.length + 1),
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points: 0
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});
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}
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function removePlayer(index: number) {
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players.splice(index, 1);
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}
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</script>
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<div class="flex h-full flex-col">
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<h1 class="ms-4 text-7xl font-bold">{gameManager.game.name}</h1>
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{#if gameManager.state === GameState.INIT}
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<div class="p-4">
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<div class="flex items-center">
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<h2 class="grow pb-4 text-5xl">Spieler</h2>
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<button class="btn" disabled={startDisabled} onclick={() => gameManager.startGame()}
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>Start</button
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>
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</div>
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<div class="flex flex-col space-y-2 pb-4">
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{#each gameManager.players as player, i}
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<div class="flex items-center">
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<input class="inputField grow" type="text" bind:value={player.name} />
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<button class="btn" onclick={() => removePlayer(i)}>Löschen</button>
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</div>
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{/each}
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</div>
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<button class="btn" onclick={addPlayer}>Spieler hinzufügen</button>
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</div>
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{:else}
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<Wall wall={gameManager.game.walls[gameManager.currentWall]} />
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{/if}
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</div>
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