Added Websockets
This commit is contained in:
14
src/routes/connected/+layout.svelte
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14
src/routes/connected/+layout.svelte
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<script lang="ts">
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import { goto } from "$app/navigation";
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import ws, { SocketConnectionType } from "$lib/websocket.svelte";
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let { children } = $props();
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$effect(() => {
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if (ws.connectionType === SocketConnectionType.NONE) {
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goto("/");
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}
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});
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</script>
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{@render children?.()}
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15
src/routes/connected/display/+page.svelte
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15
src/routes/connected/display/+page.svelte
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<script lang="ts">
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import { goto } from "$app/navigation";
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import ws from "$lib/websocket.svelte";
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$effect(() => {
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if (!ws.message) return;
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console.log(ws.message);
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if (ws.nextMessage() == "HOST-DISCONNECTED") {
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goto("/connected/display");
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}
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});
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</script>
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<div class="flex h-full w-full items-center justify-center">
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<p class="text-9xl">Waiting for game to start</p>
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</div>
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7
src/routes/connected/games/+page.server.ts
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7
src/routes/connected/games/+page.server.ts
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import games from '$lib/games/games';
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export function load() {
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return {
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games
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};
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}
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14
src/routes/connected/games/+page.svelte
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14
src/routes/connected/games/+page.svelte
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<script lang="ts">
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let { data } = $props();
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</script>
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<h1 class="m-4 mb-8 text-7xl font-bold">Games</h1>
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<div class="flex flex-col space-y-4">
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{#each data.games as game, i}
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<a
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class="ms-4 me-4 rounded-xl border-2 p-4 hover:cursor-pointer hover:bg-emerald-200"
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href="/connected/games/{i}">{game.name}</a
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>
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{/each}
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</div>
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12
src/routes/connected/games/[game]/+page.server.ts
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12
src/routes/connected/games/[game]/+page.server.ts
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import { error } from '@sveltejs/kit';
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import games from '$lib/games/games';
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export function load({ params }) {
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const index = parseInt(params.game);
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if (isNaN(index)) {
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error(404);
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}
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const game = games[index];
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if (game === undefined) error(404);
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else return game;
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}
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113
src/routes/connected/games/[game]/+page.svelte
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113
src/routes/connected/games/[game]/+page.svelte
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<script lang="ts">
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import Wall from "./Wall.svelte";
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import type { Player } from "./Player";
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import { GameState } from "./GameState";
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import type { Game } from "$lib/games/games";
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import ws from "$lib/websocket.svelte";
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import { page } from "$app/state";
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let startDisabled = $state(true);
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let _startDisabled = true;
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$effect(() => {
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if (!ws.message) return;
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console.log(ws.message);
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if (ws.nextMessage() == "DISPLAY-CONNECTED") {
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if (!_startDisabled) {
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gameManager?.sendStart();
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gameManager?.sendCurrentState();
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}
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_startDisabled = false;
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startDisabled = false;
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}
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});
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class GameManager {
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public state: GameState = $state(GameState.INIT);
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public game: Game;
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public players: Player[];
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public currentWall = $state(0);
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constructor(game: Game, players: Player[]) {
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this.game = game;
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this.players = players;
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}
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startGame(): void {
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this.state = GameState.CHOOSING_QUESTION;
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this.sendStart();
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this.sendCurrentState();
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}
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sendStart(): void {
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ws.sendMessage({
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type: "start"
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});
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}
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sendCurrentState(): void {
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ws.sendMessage({
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type: "players",
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players
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});
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ws.sendMessage({
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type: "goto",
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route: `/${page.params.game}/${this.currentWall}`
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});
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}
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}
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let { data } = $props();
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let players: Player[] = $state([
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{
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name: "Player 1",
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points: 0
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},
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{
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name: "Player 2",
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points: 0
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},
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{
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name: "Player 3",
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points: 0
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}
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]);
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let gameManager = new GameManager(data, players);
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function addPlayer() {
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players.push({
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name: "Player " + (players.length + 1),
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points: 0
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});
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}
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function removePlayer(index: number) {
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players.splice(index, 1);
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}
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</script>
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<div class="flex h-full flex-col">
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<h1 class="ms-4 text-7xl font-bold">{gameManager.game.name}</h1>
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{#if gameManager.state === GameState.INIT}
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<div class="p-4">
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<div class="flex items-center">
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<h2 class="grow pb-4 text-5xl">Spieler</h2>
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<button class="btn" disabled={startDisabled} onclick={() => gameManager.startGame()}
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>Start</button
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>
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</div>
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<div class="flex flex-col space-y-2 pb-4">
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{#each gameManager.players as player, i}
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<div class="flex items-center">
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<input class="inputField grow" type="text" bind:value={player.name} />
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<button class="btn" onclick={() => removePlayer(i)}>Löschen</button>
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</div>
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{/each}
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</div>
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<button class="btn" onclick={addPlayer}>Spieler hinzufügen</button>
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</div>
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{:else}
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<Wall wall={gameManager.game.walls[gameManager.currentWall]} />
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{/if}
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</div>
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4
src/routes/connected/games/[game]/GameState.ts
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4
src/routes/connected/games/[game]/GameState.ts
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export enum GameState {
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INIT,
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CHOOSING_QUESTION
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}
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4
src/routes/connected/games/[game]/Player.ts
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4
src/routes/connected/games/[game]/Player.ts
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export interface Player {
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name: string;
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points: number;
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}
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23
src/routes/connected/games/[game]/Wall.svelte
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23
src/routes/connected/games/[game]/Wall.svelte
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@@ -0,0 +1,23 @@
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<script lang="ts">
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import type { Wall } from "$lib/games/games";
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interface Props {
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wall: Wall;
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[key: string]: unknown;
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}
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let { wall }: Props = $props();
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</script>
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<div class="grid h-full grid-flow-col grid-cols-5 grid-rows-6 gap-4 ps-4 pe-4 pb-4">
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{#each wall.categories as category}
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<div class="flex items-center justify-center text-3xl font-semibold">
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<div>{category.name}</div>
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</div>
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{#each category.questions as question}
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<div class="card">
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<div>{question.points}</div>
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</div>
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{/each}
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{/each}
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</div>
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